Łukasz Hacura (Anshar Studios)

Łukasz Hacura (Anshar Studios)

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个人简介
Anshar Studios的联合创始人兼首席执行官。
波兰游戏特别活动演讲嘉宾
 
    Lukasz Hacura作为一名计算机专业的毕业生,在过去的10年当中他一直从事电子游戏行业的工作。最初,在2006年,他成为了一名视频程序员,之后在2008年成为首席程序员并最终在2001年底成于波兰卡托维兹城市互动(City Interactive)工作室的负责人和执行制片人。此后他一直在城市互动工作室工作直到Anshar Studios成立。
讲座介绍
讲座题目:VR游戏 Detached 开发过程深度解析
时长:30-45分钟
讲座内容:DetachedSteam平台上的一款VR游戏)的开发几乎是从现代VR技术兴起之初开始的,到现在为止已经有三年的时间。在此期间VR技术在向前发展,我们也改变了技术,游戏概念,不断尝试适应发展的趋势。我在讲座中想要做的是将我们在开发过程中所学到的所有东西做一个总结:哪些地方出了问题,哪些地方进行得很顺利,我们如何处理开发过程中出现的错误以及作为一个公司我们能从这个项目中得到哪些可以应用于未来产品开发的经验,而哪些东西我们绝不会再尝试。
 
Lukasz Hacura is the co-founder and CEO of Anshar Studios. A computer science graduate, he has worked in the video game industry for the last 10 years. He began as a video game programmer in 2006, becoming a lead programmer in 2008 and eventually rising to executive producer and head of studio at City Interactive Katowice at the end of 2011. He worked at City Interactive until the founding of Anshar Studios.
Description of the Lecture
Topic: Detached - In-Depth VR Game Post Mortem
Length: 30-45mm
Description: Detached was developed for over 3 years, almost from the beginning of modern VR. During that time we changed technologies, game concepts, VR has evolved and we constantly tried to adapt. What I wish to do is to create an excerpt of everything we learned - what went wrong, what went right, how did we go about our mistakes and what we as a company want to take from this project into future productions and what we want to bury very deep and never try again.
Take Away:Game design, game production and VR design knowledge we gained during the production of Detached.
Audience Adressed: Game developers