Jakub Stychno (Destructive Creations)

Jakub Stychno (Destructive Creations)

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个人简介
Destructive Creations平面设计师.
波兰游戏特别活动演讲嘉宾
    曾参与制作Deadfall Adventures, Hatred,现在参与《祖先》(Ancestors)的制作。就个人而言是一名东方文化的超级粉丝,曾经到包括中国在内的各大洲无数个国家旅行。
讲座介绍
讲座题目:将历史作为《祖先》故事情节的基础以及我们为适应中世纪欧洲背景下的RTS游戏做出的尝试
时长30-40分钟
讲座内容:我们想要展示我们是如何在保留历史氛围的情况下将真实的历史事件转化成为一个故事驱动型的游戏。我们也希望强调,任何的细节都能够起到作用,例如旧式的武器,盔甲以甚至是城市和村庄的形状。我们认为我们按照他原本的样子制作出了中世纪的世界,并且我们所有的努力都使《祖先》成为了名副其实的游戏变革者。我们还将游戏改进成了所有人都更易操作的类型。例如我们增加了第三人称视角动作摄像机和直观控件。我们还吸取了其他类型的游戏中的特征使《祖先》拥有了独特的游戏情节。
 
Brief Intro
Level designer... and sometimes a spokesman. Worked on Deadfall Adventures, Hatred and now Ancestors. Personally, a huge fan of oriental culture - Visited countless countries on all continents which includes China as well.
 
Description of the Lecture
Topic: History as a base for a storyline in Ancestors and our approach to fit Rts genre in medieval Europe's setting.
Length: 30-45 mm

Description: We want show how we were managed to convert real history events into a story-driven gameplay without loosing it's historical atmosphere. We want to also highlight all the details that made a different, like old weapons, armors, even shapes of the cities and villages. We believe that we crafted medieval World in the way it looked and that all our efforts to make it authentic are the real game changers. We also improved genre that we used to be more accessible for everybody. We added for example third person view action camera and intuitive controls. There are many features taken from other genres to make playing Ancestors a unique experience.